Class FontSelectorDialog

java.lang.Object
javafx.scene.control.Dialog<javafx.scene.text.Font>
org.controlsfx.dialog.FontSelectorDialog
All Implemented Interfaces:
javafx.event.EventTarget

public class FontSelectorDialog extends javafx.scene.control.Dialog<javafx.scene.text.Font>
Dialog for selecting and previewing fonts.
The list of fonts will contain all the font families installed on the user's system, as per JavaFX Font.getFamilies().
  • Property Summary

    Properties inherited from class javafx.scene.control.Dialog

    contentText, dialogPane, graphic, headerText, height, onCloseRequest, onHidden, onHiding, onShowing, onShown, resizable, resultConverter, result, showing, title, width, x, y
  • Constructor Summary

    Constructors
    Constructor
    Description
    FontSelectorDialog(javafx.scene.text.Font defaultFont)
     
  • Method Summary

    Methods inherited from class javafx.scene.control.Dialog

    buildEventDispatchChain, close, contentTextProperty, dialogPaneProperty, getContentText, getDialogPane, getGraphic, getHeaderText, getHeight, getModality, getOnCloseRequest, getOnHidden, getOnHiding, getOnShowing, getOnShown, getOwner, getResult, getResultConverter, getTitle, getWidth, getX, getY, graphicProperty, headerTextProperty, heightProperty, hide, initModality, initOwner, initStyle, isResizable, isShowing, onCloseRequestProperty, onHiddenProperty, onHidingProperty, onShowingProperty, onShownProperty, resizableProperty, resultConverterProperty, resultProperty, setContentText, setDialogPane, setGraphic, setHeaderText, setHeight, setOnCloseRequest, setOnHidden, setOnHiding, setOnShowing, setOnShown, setResizable, setResult, setResultConverter, setTitle, setWidth, setX, setY, show, showAndWait, showingProperty, titleProperty, widthProperty, xProperty, yProperty

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • FontSelectorDialog

      public FontSelectorDialog(javafx.scene.text.Font defaultFont)