Package org.jcsp.awt

Class ActiveContainer

All Implemented Interfaces:
ImageObserver, MenuContainer, Serializable, CSProcess

public class ActiveContainer extends Container implements CSProcess
java.awt.Container with a channel interface.

Process Diagram

Description

ActiveContainer is a process extension of java.awt.Container with channels for run-time configuration and event notification. The event channels should be connected to one or more application-specific server processes (instead of registering a passive object as a Listener to this component).

All channels are optional. The configure channel is settable from a constructor. Event channels can be added to notify the occurrence of any type of Event the component generates (by calling the appropriate addXXXEventChannel method before the process is run). Messages can be sent down the configure channel at any time to configure the component. See the table below for details.

All channels are managed by independent internal handler processes. It is, therefore, safe for a serial application process both to service an event channel and configure the component -- no deadlock can occur.

IMPORTANT: it is essential that event channels from this process are always serviced -- otherwise the Java Event Thread will be blocked and the GUI will stop responding. A simple way to guarantee this is to use channels configured with overwriting buffers. For example:

   final One2OneChannel myMouseEvent = Channel.one2one (new OverWriteOldestBuffer (n));
 
   final ActiveContainer myContainer = new ActiveContainer ();
   myContainer.addMouseEventChannel (myMouseEvent.out ());
 
This will ensure that the Java Event Thread will never be blocked. Slow or inattentive readers may miss rapidly generated events, but the n most recent events will always be available.

Channel Protocols

Input Channels
configure ActiveContainer.Configure Invoke the user-defined Configure.configure method on the container.
Output Channels
containerEvent ContainerEvent See the addContainerEventChannel method.
componentEvent ComponentEvent See the addComponentEventChannel method.
focusEvent FocusEvent See the addFocusEventChannel method.
keyEvent KeyEvent See the addKeyEventChannel method.
mouseEvent MouseEvent See the addMouseEventChannel method.
mouseMotionEvent MouseEvent See the addMouseMotionEventChannel method.

Example

 import java.awt.*;
 import java.awt.event.*;
 import org.jcsp.util.*;
 import org.jcsp.lang.*;
 import org.jcsp.awt.*;
 
 public class ActiveContainerExample {
 
   public static void main (String argv[]) {
 
     final Frame root = new Frame ("ActiveContainer Example");
 
     final One2OneChannel mouseEvent = Channel.one2one (new OverWriteOldestBuffer (10));
 
     final ActiveContainer container = new ActiveContainer ();
     container.addMouseEventChannel (mouseEvent.out ());
 
     root.add (container);
     root.setSize (400, 400);
     root.setVisible (true);
 
     new Parallel (
       new CSProcess[] {
         container,
         new CSProcess () {
           public void run () {
             boolean running = true;
             while (running) {
               final MouseEvent event = (MouseEvent) mouseEvent.in ().read ();
               switch (event.getID ()) {
                 case MouseEvent.MOUSE_ENTERED:
                   System.out.println ("MOUSE_ENTERED");
                 break;
                 case MouseEvent.MOUSE_EXITED:
                   System.out.println ("MOUSE_EXITED");
                 break;
                 case MouseEvent.MOUSE_PRESSED:
                   System.out.println ("MOUSE_PRESSED");
                 break;
                 case MouseEvent.MOUSE_RELEASED:
                   System.out.println ("MOUSE_RELEASED");
                 break;
                 case MouseEvent.MOUSE_CLICKED:
                   if (event.getClickCount() > 1) {
                     System.out.println ("MOUSE_DOUBLE_CLICKED ... goodbye!");
                     running = false;
                   } else {
                     System.out.println ("MOUSE_CLICKED ... *double* click to quit!");
                   }
                 break;
               }
             }
             root.setVisible (false);
             System.exit (0);
           }
         }
       }
     ).run ();
   }
 
 }
 
See Also:
  • Field Details

    • vec

      private Vector vec
      The Vector construct containing the handlers.
    • configure

      private ChannelInput configure
      The channel from which configuration messages arrive.
  • Constructor Details

    • ActiveContainer

      public ActiveContainer()
      Constructs a new ActiveContainer with no configuration channel.
    • ActiveContainer

      public ActiveContainer(ChannelInput configure)
      Constructs a new ActiveContainer with a configuration channel.
      Parameters:
      configure - the channel for configuration events -- can be null if no configuration is required.
  • Method Details

    • setConfigureChannel

      public void setConfigureChannel(ChannelInput configure)
      Sets the configuration channel for this ActiveContainer. This method overwrites any configuration channel set in the constructor.
      Parameters:
      configure - the channel for configuration events -- can be null if no configuration is required.
    • addContainerEventChannel

      public void addContainerEventChannel(ChannelOutput containerEvent)
      Add a new channel to this component that will be used to notify that a ContainerEvent has occurred. This should be used instead of registering a ContainerListener with the component. It is possible to add more than one Channel by calling this method multiple times If the channel passed is null, no action will be taken.

      NOTE: This method must be called before this process is run.

      Parameters:
      containerEvent - the channel down which to send ContainerEvents.
    • addComponentEventChannel

      public void addComponentEventChannel(ChannelOutput componentEvent)
      Add a new channel to this component that will be used to notify that a ComponentEvent has occurred. This should be used instead of registering a ComponentListener with the component. It is possible to add more than one Channel by calling this method multiple times If the channel passed is null, no action will be taken.

      NOTE: This method must be called before this process is run.

      Parameters:
      componentEvent - the channel down which to send ComponentEvents.
    • addFocusEventChannel

      public void addFocusEventChannel(ChannelOutput focusEvent)
      Add a new channel to this component that will be used to notify that a FocusEvent has occurred. This should be used instead of registering a FocusListener with the component. It is possible to add more than one Channel by calling this method multiple times If the channel passed is null, no action will be taken.

      NOTE: This method must be called before this process is run.

      Parameters:
      focusEvent - the channel down which to send FocusEvents.
    • addKeyEventChannel

      public void addKeyEventChannel(ChannelOutput keyEvent)
      Add a new channel to this component that will be used to notify that a KeyEvent has occurred. This should be used instead of registering a KeyListener with the component. It is possible to add more than one Channel by calling this method multiple times If the channel passed is null, no action will be taken.

      NOTE: This method must be called before this process is run.

      Parameters:
      keyEvent - the channel down which to send KeyEvents.
    • addMouseEventChannel

      public void addMouseEventChannel(ChannelOutput mouseEvent)
      Add a new channel to this component that will be used to notify that a MouseEvent has occurred. This should be used instead of registering a MouseListener with the component. It is possible to add more than one Channel by calling this method multiple times If the channel passed is null, no action will be taken.

      NOTE: This method must be called before this process is run.

      Parameters:
      mouseEvent - the channel down which to send MouseEvents.
    • addMouseMotionEventChannel

      public void addMouseMotionEventChannel(ChannelOutput mouseMotionEvent)
      Add a new channel to this component that will be used to notify that a MouseMotionEvent has occurred. This should be used instead of registering a MouseMotionListener with the component. It is possible to add more than one Channel by calling this method multiple times If the channel passed is null, no action will be taken.

      NOTE: This method must be called before this process is run.

      Parameters:
      mouseMotionEvent - the channel down which to send MouseMotionEvents.
    • run

      public void run()
      The main body of this process.
      Specified by:
      run in interface CSProcess