Interface TextGUIThread

All Known Subinterfaces:
AsynchronousTextGUIThread
All Known Implementing Classes:
AbstractTextGUIThread, SameTextGUIThread, SeparateTextGUIThread

public interface TextGUIThread
Class that represents the thread this is expected to run the event/input/update loop for the TextGUI. There are mainly two implementations of this interface, one for having lanterna automatically spawn a new thread for doing all the processing and leaving the creator thread free to do other things, and one that assumes the creator thread will hand over control to lanterna for as long as the GUI is running.
See Also:
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Interface
    Description
    static interface 
    This interface defines an exception handler, that is used for looking at exceptions that occurs during the main event loop of the TextGUIThread.
  • Method Summary

    Modifier and Type
    Method
    Description
    Returns the Java thread which is processing GUI events and updating the screen
    void
    Schedules custom code to be executed on the GUI thread and waits until the code has been executed before returning.
    void
    Invokes custom code on the GUI thread.
    boolean
    Main method to call when you are managing the event/input/update loop yourself.
    void
    Updates the exception handler used by this TextGUIThread.
  • Method Details

    • invokeLater

      void invokeLater(Runnable runnable) throws IllegalStateException
      Invokes custom code on the GUI thread. Even if the current thread is the GUI thread, the code will be executed at a later time when the event processing is done.
      Parameters:
      runnable - Code to run asynchronously
      Throws:
      IllegalStateException - If the GUI thread is not running
    • processEventsAndUpdate

      boolean processEventsAndUpdate() throws IOException
      Main method to call when you are managing the event/input/update loop yourself. This method will run one round through the GUI's event/input queue and update the visuals if required. If the operation did nothing (returning false) you could sleep for a millisecond and then try again. If you use SameTextGUIThread you must either call this method directly to make the GUI update or use one of the methods on WindowBasedTextGUI that blocks until a particular window has closed.
      Returns:
      true if there was anything to process or the GUI was updated, otherwise false
      Throws:
      IOException - If there was an I/O error when processing and updating the GUI
    • invokeAndWait

      void invokeAndWait(Runnable runnable) throws IllegalStateException, InterruptedException
      Schedules custom code to be executed on the GUI thread and waits until the code has been executed before returning. If this is run on the GUI thread, it will immediately run the Runnable and then return.
      Parameters:
      runnable - Code to be run and waited for completion before this method returns
      Throws:
      IllegalStateException - If the GUI thread is not running
      InterruptedException - If the caller thread was interrupted while waiting for the task to be executed
    • setExceptionHandler

      void setExceptionHandler(TextGUIThread.ExceptionHandler exceptionHandler)
      Updates the exception handler used by this TextGUIThread. The exception handler will be invoked when an exception occurs in the main event loop. You can then decide how to log this exception and if you want to terminate the thread or not.
      Parameters:
      exceptionHandler - Handler to inspect exceptions
    • getThread

      Thread getThread()
      Returns the Java thread which is processing GUI events and updating the screen
      Returns:
      Thread which is processing events and updating the screen