Uses of Class
org.glassfish.pfl.basic.fsm.StateEngine
Packages that use StateEngine
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Uses of StateEngine in org.glassfish.pfl.basic.fsm
Fields in org.glassfish.pfl.basic.fsm declared as StateEngineMethods in org.glassfish.pfl.basic.fsm that return StateEngineModifier and TypeMethodDescriptionRepeatedly call add( State, Input, Action, State ) for each element of input.Repeatedly calls add( State, Input, Guard, Action, State ) for each element of input.Add a transition with a guard that always evaluates to true.Add a new transition (old,in,guard,act,new) to the state engine.static StateEngine
StateEngine.create()
Create an empty uninitialized state engine.FSM.getStateEngine()
Return the state engine used to create this FSM.FSMImpl.getStateEngine()
StateEngine.setDefault
(State oldState) Euaivalent to setDefault( oldState, oldState )StateEngine.setDefault
(State oldState, Action action, State newState) Set the default transition and action for a state.StateEngine.setDefault
(State oldState, State newState) Equivalent to setDefault( oldState, act, newState ) where act is an action that does nothing.Constructors in org.glassfish.pfl.basic.fsm with parameters of type StateEngine -
Uses of StateEngine in org.glassfish.pfl.dynamic.codegen.spi
Fields in org.glassfish.pfl.dynamic.codegen.spi declared as StateEngine