Class HalfEdge
- Direct Known Subclasses:
MarkHalfEdge
EdgeGraph
.
HalfEdges link vertices whose locations are defined by Coordinate
s.
HalfEdges start at an origin vertex,
and terminate at a destination vertex.
HalfEdges always occur in symmetric pairs, with the sym()
method
giving access to the oppositely-oriented component.
HalfEdges and the methods on them form an edge algebra,
which can be used to traverse and query the topology
of the graph formed by the edges.
To support graphs where the edges are sequences of coordinates each edge may also have a direction point supplied. This is used to determine the ordering of the edges around the origin. HalfEdges with the same origin are ordered so that the ring of edges formed by them is oriented CCW.
By design HalfEdges carry minimal information about the actual usage of the graph they represent. They can be subclassed to carry more information if required.
HalfEdges form a complete and consistent data structure by themselves,
but an EdgeGraph
is useful to allow retrieving edges
by vertex and edge location, as well as ensuring
edges are created and linked appropriately.
- Author:
- Martin Davis
-
Constructor Summary
ConstructorsConstructorDescriptionHalfEdge
(Coordinate orig) Creates a half-edge originating from a given coordinate. -
Method Summary
Modifier and TypeMethodDescriptionint
Implements the total order relation:int
Compares edges which originate at the same vertex based on the angle they make at their origin vertex with the positive X-axis.static HalfEdge
create
(Coordinate p0, Coordinate p1) Creates a HalfEdge pair representing an edge between two vertices located at coordinates p0 and p1.int
degree()
Computes the degree of the origin vertex.dest()
Gets the destination coordinate of this edge.protected Coordinate
Gets the direction point of this edge.boolean
equals
(Coordinate p0, Coordinate p1) Tests whether this edge has the given orig and dest vertices.find
(Coordinate dest) Finds the edge starting at the origin of this edge with the given dest vertex, if any.void
Inserts an edge into the ring of edges around the origin vertex of this edge, ensuring that the edges remain ordered CCW.boolean
Tests whether the edges around the origin are sorted correctly.void
Links this edge with its sym (opposite) edge.next()
Gets the next edge CCW around the destination vertex of this edge, originating at that vertex.oNext()
Gets the next edge CCW around the origin of this edge, with the same origin.orig()
Gets the origin coordinate of this edge.prev()
Gets the previous edge CW around the origin vertex of this edge, with that vertex being its destination.prevNode()
Finds the first node previous to this edge, if any.sym()
Gets the symmetric pair edge of this edge.toString()
Provides a string representation of a HalfEdge.Provides a string representation of the edges around the origin node of this edge.
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Constructor Details
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HalfEdge
Creates a half-edge originating from a given coordinate.- Parameters:
orig
- the origin coordinate
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Method Details
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create
Creates a HalfEdge pair representing an edge between two vertices located at coordinates p0 and p1.- Parameters:
p0
- a vertex coordinatep1
- a vertex coordinate- Returns:
- the HalfEdge with origin at p0
-
link
Links this edge with its sym (opposite) edge. This must be done for each pair of edges created.- Parameters:
sym
- the sym edge to link.
-
orig
Gets the origin coordinate of this edge.- Returns:
- the origin coordinate
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dest
Gets the destination coordinate of this edge.- Returns:
- the destination coordinate
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directionPt
Gets the direction point of this edge. In the base case this is the dest coordinate of the edge. Subclasses may override to allow a HalfEdge to represent an edge with more than two coordinates.- Returns:
- the direction point for the edge
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sym
Gets the symmetric pair edge of this edge.- Returns:
- the symmetric pair edge
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next
Gets the next edge CCW around the destination vertex of this edge, originating at that vertex. If the destination vertex has degree 1 then this is the sym edge.- Returns:
- the next outgoing edge CCW around the destination vertex
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prev
Gets the previous edge CW around the origin vertex of this edge, with that vertex being its destination.It is always true that
e.next().prev() == e
Note that this requires a scan of the origin edges, so may not be efficient for some uses.
- Returns:
- the previous edge CW around the origin vertex
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oNext
Gets the next edge CCW around the origin of this edge, with the same origin. If the origin vertex has degree 1 then this is the edge itself.e.oNext()
is equal toe.sym().next()
- Returns:
- the next edge around the origin
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find
Finds the edge starting at the origin of this edge with the given dest vertex, if any.- Parameters:
dest
- the dest vertex to search for- Returns:
- the edge with the required dest vertex, if it exists, or null
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equals
Tests whether this edge has the given orig and dest vertices.- Parameters:
p0
- the origin vertex to testp1
- the destination vertex to test- Returns:
- true if the vertices are equal to the ones of this edge
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insert
Inserts an edge into the ring of edges around the origin vertex of this edge, ensuring that the edges remain ordered CCW. The inserted edge must have the same origin as this edge.- Parameters:
eAdd
- the edge to insert
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isEdgesSorted
public boolean isEdgesSorted()Tests whether the edges around the origin are sorted correctly. Note that edges must be strictly increasing, which implies no two edges can have the same direction point.- Returns:
- true if the origin edges are sorted correctly
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compareTo
Compares edges which originate at the same vertex based on the angle they make at their origin vertex with the positive X-axis. This allows sorting edges around their origin vertex in CCW order. -
compareAngularDirection
Implements the total order relation:The angle of edge a is greater than the angle of edge b, where the angle of an edge is the angle made by the first segment of the edge with the positive x-axis
When applied to a list of edges originating at the same point, this produces a CCW ordering of the edges around the point.
Using the obvious algorithm of computing the angle is not robust, since the angle calculation is susceptible to roundoff error. A robust algorithm is:
- First, compare the quadrants the edge vectors lie in. If the quadrants are different, it is trivial to determine which edge has a greater angle.
- if the vectors lie in the same quadrant, the
Orientation.index(Coordinate, Coordinate, Coordinate)
function can be used to determine the relative orientation of the vectors.
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toString
Provides a string representation of a HalfEdge. -
toStringNode
Provides a string representation of the edges around the origin node of this edge. Uses the subclass representation for each edge.- Returns:
- a string showing the edges around the origin
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degree
public int degree()Computes the degree of the origin vertex. The degree is the number of edges originating from the vertex.- Returns:
- the degree of the origin vertex
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prevNode
Finds the first node previous to this edge, if any. A node has degree<> 2
. If no such node exists (i.e. the edge is part of a ring) then null is returned.- Returns:
- an edge originating at the node prior to this edge, if any, or null if no node exists
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