Class Button.DefaultButtonRenderer

java.lang.Object
com.googlecode.lanterna.gui2.Button.DefaultButtonRenderer
All Implemented Interfaces:
Button.ButtonRenderer, ComponentRenderer<Button>, InteractableRenderer<Button>
Enclosing class:
Button

public static class Button.DefaultButtonRenderer extends Object implements Button.ButtonRenderer
This is the default button renderer that is used if you don't override anything. With this renderer, buttons are drawn on a single line, with the label inside of "<" and ">".
  • Constructor Details

    • DefaultButtonRenderer

      public DefaultButtonRenderer()
  • Method Details

    • getCursorLocation

      public TerminalPosition getCursorLocation(Button button)
      Specified by:
      getCursorLocation in interface InteractableRenderer<Button>
    • getPreferredSize

      public TerminalSize getPreferredSize(Button button)
      Description copied from interface: ComponentRenderer
      Given the supplied component, how large does this renderer want the component to be? Notice that this is the responsibility of the renderer and not the component itself, since the component has no idea what its visual representation looks like.
      Specified by:
      getPreferredSize in interface ComponentRenderer<Button>
      Parameters:
      button - Component to calculate the preferred size of
      Returns:
      The size this renderer would like the component to take up
    • drawComponent

      public void drawComponent(TextGUIGraphics graphics, Button button)
      Description copied from interface: ComponentRenderer
      Using the supplied graphics object, draws the component passed in.
      Specified by:
      drawComponent in interface ComponentRenderer<Button>
      Parameters:
      graphics - Graphics object to use for drawing
      button - Component to draw
    • getLabelShift

      private int getLabelShift(Button button, TerminalSize size)