With the Blenderplayer it is possible to get a stereo view (using LCD-shutterglasses).
From the users perspective all he or she needs to do is to enable stereo from within the publisher file menu (see the section called Run-times. This setting, along the the type of stereo which will be described later, will then be invoked when the file is saved as a runtime stand-alone application. Also, one can enable or disable stereo for the stand-alone player by specifying the desired stereo option on the command-line.
Two types of stereo are now implemented:
"h/w pageflip" stereo which only works if the driver (windows and Unix) supports this type of stereo rendering. This is usually called quad buffered stereo. Of course your glasses need to support this type of stereo.
"Sync doubling" stereo which is a cross platform solution for stereo. Again, of course your glasses need to support this type of stereo.
![]() | Note: before trying this read the remarks below, it may damage your monitor! |
Both stereo techniques have their advantages and disadvantages. To name just a few:
Window vs fullscreen
h/w page flip makes it possible to have stereo in a window
Sync doubling only works for fullscreen applications
Screen resolution and refresh
h/w page flip doesn't mess with your screen resolution and refresh rate. Everything is handled by the driver of the graphics system.
Sync doubling doubles, as the name says, the vertical frequency. At the same time the vertical resolution is divided by 2 which has of course visual effects. Doubling the frequency might not be healthy for your monitor but most modern monitors will handle this (just like for instance setting a too high frequency with MS Windows). It is a matter of finding the boundaries of your monitor. But you are warned and NaN Technologies will not take any responsibility if things go wrong.
Another way to get a stereo view for GeForce cards is to use the Geforce Tweak Utility. Support for other drivers (i.e. the NVIDIA stereo drivers) and operating systems will follow.
Steps to get stereo
get recent drivers for your nvidia card from the NVIDIA drivers page and install them
get the Geforce Tweak Utility and enable stereo in the tweak utility. Be sure that you enable and set the 'StereoConvergence' and 'StereoSeparation' in the Geforce Tweak Utility to some reasonable value.
Make a fullscreen stand-alone with Blender Publisher
General links about stereo view