Audaspace  1.4.0
A high level audio library.
ThreadedDevice.h
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16 
17 #pragma once
18 
25 #include "devices/SoftwareDevice.h"
26 
27 #include <thread>
28 
30 
35 {
36 private:
40  bool m_playing;
41 
45  bool m_stop;
46 
50  std::thread m_thread;
51 
55  AUD_LOCAL void start();
56 
60  AUD_LOCAL virtual void runMixingThread()=0;
61 
62  // delete copy constructor and operator=
63  ThreadedDevice(const ThreadedDevice&) = delete;
64  ThreadedDevice& operator=(const ThreadedDevice&) = delete;
65 
66 protected:
67  virtual void playing(bool playing);
68 
74 
80  inline bool shouldStop() { return m_stop; }
81 
86  inline void doStop() { m_stop = m_playing = false; }
87 
92  void stopMixingThread();
93 };
94 
This device extends the SoftwareDevice with code for running mixing in a separate thread...
Definition: ThreadedDevice.h:34
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
void doStop()
This method needs to be called when the mixing thread is stopping.
Definition: ThreadedDevice.h:86
virtual void playing(bool playing)=0
This function tells the device, to start or pause playback.
bool shouldStop()
Indicates that the mixing thread should be stopped.
Definition: ThreadedDevice.h:80
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
The software device is a generic device with software mixing.
Definition: SoftwareDevice.h:51
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
The SoftwareDevice class.