Audaspace  1.4.0
A high level audio library.
TriangleReader.h
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16 
17 #pragma once
18 
25 #include "IReader.h"
26 
28 
38 {
39 private:
43  float m_frequency;
44 
48  int m_position;
49 
53  float m_sample;
54 
58  const SampleRate m_sampleRate;
59 
60  // delete copy constructor and operator=
61  TriangleReader(const TriangleReader&) = delete;
62  TriangleReader& operator=(const TriangleReader&) = delete;
63 
64 public:
70  TriangleReader(float frequency, SampleRate sampleRate);
71 
76  void setFrequency(float frequency);
77 
78  virtual bool isSeekable() const;
79  virtual void seek(int position);
80  virtual int getLength() const;
81  virtual int getPosition() const;
82  virtual Specs getSpecs() const;
83  virtual void read(int & length, bool &eos, sample_t* buffer);
84 };
85 
virtual int getLength() const =0
Returns an approximated length of the source in samples.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class represents a sound source as stream or as buffer which can be read for example by another ...
Definition: IReader.h:34
virtual void seek(int position)=0
Seeks to a specific position in the source.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
virtual void read(int &length, bool &eos, sample_t *buffer)=0
Request to read the next length samples out of the source.
Specification of a sound source.
Definition: Specification.h:109
double SampleRate
Sample rate type.
Definition: Specification.h:106
virtual Specs getSpecs() const =0
Returns the specification of the reader.
The IReader interface.
This class is used for sawtooth tone playback.
Definition: TriangleReader.h:37
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual int getPosition() const =0
Returns the position of the source as a sample count value.
virtual bool isSeekable() const =0
Tells whether the source provides seeking functionality or not.