Audaspace  1.4.0
A high level audio library.
Accumulator.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
30 
38 class AUD_API Accumulator : public Effect
39 {
40 private:
44  const bool m_additive;
45 
46  // delete copy constructor and operator=
47  Accumulator(const Accumulator&) = delete;
48  Accumulator& operator=(const Accumulator&) = delete;
49 
50 public:
56  Accumulator(std::shared_ptr<ISound> sound, bool additive = false);
57 
58  virtual std::shared_ptr<IReader> createReader();
59 
67  static sample_t AUD_LOCAL accumulatorFilterAdditive(CallbackIIRFilterReader* reader, void* useless);
68 
76  static sample_t AUD_LOCAL accumulatorFilter(CallbackIIRFilterReader* reader, void* useless);
77 };
78 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
This sound creates an accumulator reader.
Definition: Accumulator.h:38
The Effect class.
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This class provides an interface for infinite impulse response filters via a callback filter function...
Definition: CallbackIIRFilterReader.h:49
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33