Audaspace  1.4.0
A high level audio library.
Triangle.h
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16 
17 #pragma once
18 
25 #include "ISound.h"
26 #include "respec/Specification.h"
27 
29 
33 class AUD_API Triangle : public ISound
34 {
35 private:
39  const float m_frequency;
40 
44  const SampleRate m_sampleRate;
45 
46  // delete copy constructor and operator=
47  Triangle(const Triangle&) = delete;
48  Triangle& operator=(const Triangle&) = delete;
49 
50 public:
56  Triangle(float frequency,
57  SampleRate sampleRate = RATE_48000);
58 
62  float getFrequency() const;
63 
64  virtual std::shared_ptr<IReader> createReader();
65 };
66 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
The ISound interface.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
Defines all important macros and basic data structures for stream format descriptions.
double SampleRate
Sample rate type.
Definition: Specification.h:106
This class represents a type of sound source and saves the necessary values for it.
Definition: ISound.h:39
44100 Hz.
Definition: Specification.h:99
This sound creates a reader that plays a triangle tone.
Definition: Triangle.h:33
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.