Audaspace  1.4.0
A high level audio library.
CoreAudioDevice.h
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16 
17 #pragma once
18 
19 #ifdef COREAUDIO_PLUGIN
20 #define AUD_BUILD_PLUGIN
21 #endif
22 
29 #include "CoreAudioSynchronizer.h"
30 #include "devices/SoftwareDevice.h"
31 
32 #include <memory>
33 
34 #include <AudioUnit/AudioUnit.h>
35 
37 
42 {
43 private:
47  bool m_playback;
48 
52  AudioUnit m_audio_unit;
53 
57  std::unique_ptr<CoreAudioSynchronizer> m_synchronizer;
58 
68  AUD_LOCAL static OSStatus CoreAudio_mix(void* data, AudioUnitRenderActionFlags* flags, const AudioTimeStamp* time_stamp, UInt32 bus_number, UInt32 number_frames, AudioBufferList* buffer_list);
69 
70  // delete copy constructor and operator=
71  CoreAudioDevice(const CoreAudioDevice&) = delete;
72  CoreAudioDevice& operator=(const CoreAudioDevice&) = delete;
73 
74 protected:
75  virtual void playing(bool playing);
76 
77 public:
85  CoreAudioDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
86 
90  virtual ~CoreAudioDevice();
91 
92  virtual ISynchronizer* getSynchronizer();
93 
97  static void registerPlugin();
98 };
99 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:38
virtual ISynchronizer * getSynchronizer()
Retrieves the synchronizer for this device, which enables accurate synchronization between audio play...
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
virtual void playing(bool playing)=0
This function tells the device, to start or pause playback.
Specification of a sound device.
Definition: Specification.h:119
This device plays back through CoreAudio, the Apple audio API.
Definition: CoreAudioDevice.h:41
The CoreAudioSynchronizer class.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
The software device is a generic device with software mixing.
Definition: SoftwareDevice.h:51
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
The SoftwareDevice class.