19 #ifdef COREAUDIO_PLUGIN 20 #define AUD_BUILD_PLUGIN 34 #include <AudioUnit/AudioUnit.h> 52 AudioUnit m_audio_unit;
57 std::unique_ptr<CoreAudioSynchronizer> m_synchronizer;
68 AUD_LOCAL static OSStatus CoreAudio_mix(
void* data, AudioUnitRenderActionFlags* flags,
const AudioTimeStamp* time_stamp, UInt32 bus_number, UInt32 number_frames, AudioBufferList* buffer_list);
75 virtual void playing(
bool playing);
97 static void registerPlugin();
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:38
virtual ISynchronizer * getSynchronizer()
Retrieves the synchronizer for this device, which enables accurate synchronization between audio play...
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
virtual void playing(bool playing)=0
This function tells the device, to start or pause playback.
Specification of a sound device.
Definition: Specification.h:119
This device plays back through CoreAudio, the Apple audio API.
Definition: CoreAudioDevice.h:41
The CoreAudioSynchronizer class.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
The software device is a generic device with software mixing.
Definition: SoftwareDevice.h:51
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
The SoftwareDevice class.