Audaspace  1.3.0
A high level audio library.
DefaultSynchronizer.h
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16 
17 #pragma once
18 
25 #include "ISynchronizer.h"
26 
28 
34 {
35 public:
36  virtual void seek(std::shared_ptr<IHandle> handle, float time);
37  virtual float getPosition(std::shared_ptr<IHandle> handle);
38  virtual void play();
39  virtual void stop();
40  virtual void setSyncCallback(syncFunction function, void* data);
41  virtual int isPlaying();
42 };
43 
virtual void stop()=0
Stops the synchronizer playback.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:38
virtual float getPosition(std::shared_ptr< IHandle > handle)=0
Retrieves the position of the synchronizer.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The ISynchronizer interface.
virtual int isPlaying()=0
Retrieves whether the synchronizer is playing back.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual void seek(std::shared_ptr< IHandle > handle, float time)=0
Sets the playback position of a handle and the synchronizer to a specific time.
virtual void play()=0
Starts the synchronizer playback.
This class is a default ISynchronizer implementation that actually does no synchronization and is int...
Definition: DefaultSynchronizer.h:33
virtual void setSyncCallback(syncFunction function, void *data)=0
Sets the callback function that is called when a synchronization event happens.