Audaspace
1.3.0
A high level audio library.
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This sound plays another sound first normal, then reversed. More...
#include <PingPong.h>
Public Member Functions | |
PingPong (std::shared_ptr< ISound > sound) | |
Creates a new ping pong sound. More... | |
virtual std::shared_ptr< IReader > | createReader () |
Creates a reader for playback of the sound source. More... | |
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Effect (std::shared_ptr< ISound > sound) | |
Creates a new sound. More... | |
virtual | ~Effect () |
Destroys the sound. | |
std::shared_ptr< ISound > | getSound () const |
Returns the saved sound. More... | |
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virtual | ~ISound () |
Destroys the sound. | |
Additional Inherited Members | |
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std::shared_ptr< IReader > | getReader () const |
Returns the reader created out of the sound. More... | |
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std::shared_ptr< ISound > | m_sound |
If there is no reader it is created out of this sound. | |
This sound plays another sound first normal, then reversed.
PingPong::PingPong | ( | std::shared_ptr< ISound > | sound | ) |
Creates a new ping pong sound.
sound | The input sound. |
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virtual |