Construct a collision outline.
CL_CollisionOutline::CL_CollisionOutline(); CL_CollisionOutline::CL_CollisionOutline( const CL_PixelBuffer & pbuf, int alpha_limit = 128, CL_OutlineAccuracy accuracy = accuracy_medium ); CL_CollisionOutline::CL_CollisionOutline( const CL_StringRef & fullname, int alpha_limit = 128, CL_OutlineAccuracy accuracy = accuracy_medium , bool get_insides = true); CL_CollisionOutline::CL_CollisionOutline( CL_IODevice & file, const CL_String & file_extension, int alpha_limit = 128, CL_OutlineAccuracy accuracy = accuracy_medium , bool get_insides = true); CL_CollisionOutline::CL_CollisionOutline( const CL_StringRef & filename, const CL_VirtualDirectory & directory, int alpha_limit = 128, CL_OutlineAccuracy accuracy = accuracy_medium , bool get_insides = true); CL_CollisionOutline::CL_CollisionOutline( const CL_StringRef & resource_id, CL_ResourceManager * manager); CL_CollisionOutline::CL_CollisionOutline( std::vector< CL_Contour > contours, int width, int height);