@FieldOrder({"Luid","Attributes"}) public static class WinNT.LUID_AND_ATTRIBUTES extends Structure
Structure.ByReference, Structure.ByValue, Structure.FieldOrder, Structure.StructField
Modifier and Type | Field | Description |
---|---|---|
WinDef.DWORD |
Attributes |
Specifies attributes of the LUID.
|
WinNT.LUID |
Luid |
Specifies an LUID value.
|
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE
Constructor | Description |
---|---|
LUID_AND_ATTRIBUTES() |
|
LUID_AND_ATTRIBUTES(WinNT.LUID luid,
WinDef.DWORD attributes) |
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeField
public WinNT.LUID Luid
public WinDef.DWORD Attributes
public LUID_AND_ATTRIBUTES()
public LUID_AND_ATTRIBUTES(WinNT.LUID luid, WinDef.DWORD attributes)